Food
go hereMusic
go hereGame Dev
go hereComputer Science
go hereMisc Links, Consider Sorting
- mikrotik
- metrics for comparing graphs
- Solving Package Management Via Hypergraph Dependancy Resoltion
- Lua but C (Terra)
- neomut gmail
- kdl document language
- cool node layout algo for tui
- floor gangz top 16
- kevin cox on rss feed best practices
- pubgrub dependancy resolution
- vinegar safari youtube player changer
Random Ideas
- e-graph idea: I wonder if you could use like enumero to generate a bunch of rewrite rules. Then find which rules create similar looking graphs. Group those together and then make a phased optimization pass saturating each of these groups. The interesting part here is finding cool graph groupings which capture properties we care about. I think comp bio people have to think about this type of thing and maybe other people.
- tui graph explorer with nice zoom in animations, node focus, and api so it can be used like a menu and keyboard based. Probably should also support graphviz.
- One way to get the arcade style shootem up to work with an rpg style overworld might be to make the game modal. There is a battle mode in which enemies, bullets, and the player are iconographic and top down. This is to allow the crazy bullet-hell style patters which I think are really cool but can be hard to work in a 3/4 perspective. It also might make sense to lock the camera in this mode. However, the world itself's geometry doesn't change. Just sprites turn into flat polygons and backgrounds fade black. The world itself can then be bog standard 3/4 rpg, but the combat top down. Alternate solutions are just make it work in 3/4 like hyperlight drifter, but imo this sacrifices enough clarity that dense enemy patterns become difficult. Still works, but makes a different game. In many ways this is super similar to what Undertale does, but instead of going into a set turn based fight, the game is still sort of in world. Kind of like taking Undertale and doing the innovation to its combat that Chrono Trigger did to turn based rpgs (or whichever game did that first).